CALL OF DUTY: BLACK OPS 3 REVIEW
BY BRIAN ALBERT With alternate histories and crazy weapons, Treyarch’s
Black Ops games have always been Call of Duty’s oddballs. After killing
mind-wolves with a swarm of nano-bees in the new campaign, I’m happy to say
Black Ops 3 not only continues that trend, but smartly embraces its sci-fi
oddities more than ever before.
But the most remarkable thing about Black Ops 3 isn’t its
tone; it’s the sheer amount of content which, at its best, is some of the
greatest I’ve seen in Call of Duty (note: the Xbox 360 and PS3 versions lack
many of the features of the current-gen and PC version). Multiplayer still has
the depth fans expect by now, but the addition of unique Specialists makes
every player more important. Likewise, the option for four-player co-op and the
new focus on playing how you want make the campaign and Zombies modes more
rewarding and fun to play than they’ve ever been.
Mind
Games
The six-hour story is set in the not-too-distant future,
and, like most similar sci-fi fare, it includes its own techno-gibberish to get
used to. Black Ops 3 settles on “Direct Neural Interface,” or DNI for short.
This ubiquitous technology allows humans to mentally interact with computers,
weapons, and other people. It introduces both terrific new abilities and
important new limitations that changed the way I thought about playing Call of
Duty. For example, you can’t use enemies’ dropped weapons because they’re
registered to someone else’s brain – hence Black Ops 3’s focus on cool new
combat powers.
“
Humans can
mentally interact with computers, weapons, and other people.
Without getting into spoilers, I’ll say that Black Ops 3
didn’t spend enough time making me care about its characters before it tried to
cash them in for an emotional payoff. It’s disappointing, because Black Ops 3
begins to explore some genuinely interesting and taboo topics: What happens
when people no longer own their thoughts, or when they don’t receive the mental
health care they need? The answer: kill more robots!
With Our
Powers Combined...
Killing more robots (and other enemies) is actually quite
fun thanks to the new powers, which come in three flavors: blow things up, beat
things up, or control your enemies and have them blow things up for you. Each
power tree promotes a certain style of play, and you don’t earn enough points
to level up all three paths unless you choose to sacrifice extra perks, weapon
upgrades, and more. Even then, you can usually only use one type per level, so
committing to one path is important. Plus, this leaves enough points to beef up
your trusty primary weapon, which feels more important than it ever has. The
gun you pick will likely stay in your hands for the entire level.
http://www.ign.com/articles/2015/11/06/call-of-duty-black-ops-3-review
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